Again, great conversations on scrum vs kanban vs scrumban, motivating your teams, who is your real client and bad product ownership. Wish we had gotten to talk about agile in game dev. I wanted to find out if some folks knew about Clinton Keith and his book Agile Game Development with Scrum http://clintonkeith.com/agd.htm…
Other topics we mentioned Dan Pink’s Drive which you can see links to the book and two great 10min videos here:
I’ll do some more research on Scrumban to see what is the latest info.
Good conversation around “do you know who your customer is”, dealing with fallout from team members that quit without notice, and planning for AgileOrlando.com
(1) How do you approach Agile Adoptions? Grass-roots/Bottom-up? Top down through management? Other ways? What are best ways to start?
(2) Release Planning – what are some best approaches to breaking down Epics to Features to Stories and keeping track of the big picture? Where does MMF and MVP come into play? How do you “validate” the epics using acceptance criteria, conversations on ROI of the Epic, or using tools like Innovation Games (see http://innovationgames.com for descriptions and even some online versions)
(3) Scrum vs Kanban (vs Scrumban) – what’s the difference? Where is one better than another? What and when would you transition from one framework to another? How might it work for Systems Integration? How do spikes play in Kanban?
(4) Walking Skeleton for Architecture? What is needed to make this work? How do you use the walking skeleton concept to safely explore alternatives? What infrastructure do you need such as continuous integration, TDD, etc?